"I think the government encourages these kinds of activities. Apart from helping to increase one's vocabulary, it also promotes social interaction and muhibbah. And unlike football or hockey, word board games can be played anywhere," added Zainal. And while computer word games are important tools for vocabulary building, Zainal believes computer games lack one important element: social interaction.
"It is a very anti-social activity - one-on-one - while this game requires the participation of three to five people. Children today are losing their social skills because they are stuck in front of the computer screen," said Zainal.
The winning competitors echoed these sentiments. "It has helped improve my English and taught me to think fast in a competition and I think it will also sharpen my competitive instincts," said Ahmad.
The competition was held in conjunction with the NBA's launching of the school board game club - the first in the country. The club not only offers word puzzle games like Vocable and Sahibba, but also traditional games like carom, backgammon, congkak and chess.
"We encourage schools to form board game clubs. Hopefully, it can be used to forge friendships and give school leavers an alternative to the lepak culture," said Zainal. "The future is bright and we hope board games will be very popular in the country and that our youth can see it as the next 'in' thing," he added.
Following the excellent response to this competition, it seems likely that board games would gain more appeal throughout the country. And with the promise of more competitions for schools as well as colleges and universities, the first board game club in SM Sains Selangor may not be the only one for long.
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