WELCOME TO THE GAME OF SPM
 
 
     
 
October 22, 2003
THE STAR
The Power of Words
 

Huddled around a table like generals planning their next strategic move as teachers and friends watched with bated breath, the three teenagers attracting all this attention were not part of the prelude to a school fight, but the country's first organised Vocable championship final held at Sekolah Menengah Sains Selangor, Kuala Lumpur.

Vocable is a local version of a word puzzle game and often requires the players to have a decent English vocabulary to excel. Hence, prior to this intra-school competition, all the Form One to Form Three students underwent a test to select the best 16 from each form for the finals on Oct 14 and 15.

Following several gruelling rounds, first former Nur Hazwani Mohd Nizam, second former Nur Syafinaz Zainal and third former Ahmad Fauzee Mazuki emerged as the respective form champions, earning the right to face each other in the final. Syafinaz was the clear favourite, having consistently posted high scores throughout the competition. "I did not expect to make it to the semi-finals and I am really excited by this," said Syafinaz.

 

However, her rivals knew she had the upper hand. " I felt Syafinaz could win the competition because she set such a high standard and consistently scored high points," said Ahmad while Hazwani, who was a bundle of nerves from having to face two seniors, concurred.

Predictably, Syafinaz emerged the champion after a tense final that drew a huge crowd of a few hundred students and teachers. The 14 year-old received RM300, a plaque and a Vocable game for her efforts. Ahmad and Hazwani finished second and third respectively, to win RM200 and RM100, plaques and Vocable board games.

"It is all about strategy. It does not mean that if you make longer words, you will win. With the right strategy, you can even score and win with simple words," explained Syafinaz after her victory. Meanwhile, the other two players were gracious in defeat. "I am pleased to be the first runner-up. It was a big challenge and you need a high standard of vocabulary to win," said Ahmad, 15. "It has helped me with my vocabulary and I learned new words. I also think this is a good pastime," added Syafinaz.

And with English becoming the medium for both Science and Math, competition sponsors, the National Boardgame Association (NBA), felt that it was the ideal time for students to take up word board games. "Games like these help improve language," said NBA president Zainal Abu Zarin, a former Youth and Sports Ministry director general.

 

"I think the government encourages these kinds of activities. Apart from helping to increase one's vocabulary, it also promotes social interaction and muhibbah. And unlike football or hockey, word board games can be played anywhere," added Zainal. And while computer word games are important tools for vocabulary building, Zainal believes computer games lack one important element: social interaction.

"It is a very anti-social activity - one-on-one - while this game requires the participation of three to five people. Children today are losing their social skills because they are stuck in front of the computer screen," said Zainal.

The winning competitors echoed these sentiments. "It has helped improve my English and taught me to think fast in a competition and I think it will also sharpen my competitive instincts," said Ahmad.

The competition was held in conjunction with the NBA's launching of the school board game club - the first in the country. The club not only offers word puzzle games like Vocable and Sahibba, but also traditional games like carom, backgammon, congkak and chess.

"We encourage schools to form board game clubs. Hopefully, it can be used to forge friendships and give school leavers an alternative to the lepak culture," said Zainal. "The future is bright and we hope board games will be very popular in the country and that our youth can see it as the next 'in' thing," he added.

Following the excellent response to this competition, it seems likely that board games would gain more appeal throughout the country. And with the promise of more competitions for schools as well as colleges and universities, the first board game club in SM Sains Selangor may not be the only one for long.

 
 
 
 
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